ABOUT
B-44 Stealth Fighter. Made during my design mentorship under Ivan Šantić (MOTH3R®). The fighter was blocked out in Blender and then detailed inside Moi3D. The textures were built in Redshift for Cinema4D with the decals being done inside PSD, Substance Painter and 3Dcoat. The hazmat suits are from Turbosquid.
Rendered in Redshift C4D. I modeled many variations of this Fighter in Moi3D before settling on this shape language. Since the geo exported by Moi isn't very topology friendly I created procedural textures inside of RS to bypass having to UV anything. The decals are a mixed of camera projections and photoshop painting. I comped everything in Photoshop and a bit of After Effects for color correction.