SEEKER

ABOUT

A collaborative exploration between Seiji Anderson and I using Unreal Engine for cinematics animation mixing ingredients we know and love: Science fiction, mechs, moody environments.

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PROCESS

The hardsurface assets were created with a typical game high to low poly workflow. Mainly utilizing Blender, Zbrush, and Substance Painter. In UE4 Seiji and I made extensive use of megascans for the environment. Which was primarily put together by Seiji. We then split up the shots and went on our way developing each on in engine. We used a lot of different techniques for the fog including cards and UE's 4.26's atmospheric fog. The entire short was comped in After Effects with the HUD design animated by me but designed by Vlad Lysenco.


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CREDITS

Animation and Direction: Seiji Anderson & Dave Weinstock
Mech Design and Modeling: Dave Weinstock
HUD Design: Vlad Lysenco