ABOUT

Method Studio tasked me with developing the end card for the Meta Quest's 3's launch title, Asgard's Wrath II. I developed several different iterations of the title card in C4D and After Effects as well as some additional type-animations that were unused in the final spot. You can view the credits and breakdown here. 

PROCESS

I started off quickly building a few environments inside C4D under the direction of Johnny Likens. You can see my first pass on the environment below. I ripped apart and resculpted assets from Method Studio's 3D repo in Zbrush to give the scene a more ancient and weathered look while also utlizing egyptian kitbash assets from Kitbash3D. I also took several game assets and sculpted them into weathered stone statues. 

I composited everything in After Effects and used Embergen for the sand FX and assets. Embergen was also used to craft the type energy animations seen below. 

ASgardsWrath_Logo_Env_v006_ENV_cam_1001_sRGB

© DAVID WEINSTOCK 2024