I was responsible for all 3D modeling, Unity energy shaders, and animation of three separate scenes under the guidance of Garrett Fuselier. I worked in tandem with Developer Sam Levine, whose Unity expertise proved invaluable in bringing Samsung’s and Garrett’s vision to life.
I utilized Blender, Cinema4D, and Amplify Shader inside Unity. The City was modeled by James Gilliland and constructed at an offsite facility. You can view our work at the Samsung 837 Gallery in Manhattan.